|
|
Have you ever been interested in learning how to create an interactive web page,
put together computer animations, or do you want to know more about codes
and ciphers as featured in the movies “Enigma” or “Windtalkers?” Then
CTI has some great courses for you!
CTI offers dozens of courses in many domains of the Liberal Studies Program. You can
experiment with computer graphics, programming and e-commerce technology and
fulfill a requirement at the same time. Many of these courses also serve as
gateway courses into more advanced CTI courses. Who knows, you might just
like
it and want to come back for more!
To see what courses are approved for your major look up your major on the Liberal Studies
page. Then you can compare your requirements to the course lists below. Or, if
you have a specific interest, in something like how the Internet functions, you
can click here for a list of courses by topic.
Courses marked with √ are being offered in Winter
Quarter
CTI Liberal Studies Courses for CTI students
-Rule 1-
A CTI student can take any CTI course approved for liberal studies credit and
use it to satisfy a domain of the liberal studies program (LSP) provided:
- The course is NOT required as part of the student’s major
EXAMPLES:
- a CGMT student cannot use GPH 211 to satisfy the arts and
literature requirement of LSP, as GPH 211 is required by all CGMT tracks.
- An ECT major CAN take GPH 211 to satisfy the arts and
literature requirement of the LSP
- The course qualifies for a liberal studies program domain that is required by
the student’s major
EXAMPLES:
- a CS student CAN take GPH 259 to satisfy the Scientific Inquiry
(SI)-Quantitative-Lab requirement of LSP because the course is not required by
the CS major AND it counts for SI-Lab which is a required domain for CS
students
- any CTI student CANNOT take CSC 250 to satisfy SI because, although the course
is not required by any of our programs, it qualifies for SI-quantitative (not
Lab) which is NOT a required domain for CTI students
-Rule 2-
No double counting allowed for CTI classes by CTI students.
EXAMPLES:
-
A CS student takes GPH 211 for arts and literature LSP. Although
GPH 211 is allowed as an elective even if it is not a 300 level course, the
student CANNOT count the course both as satisfying an LSP domain AND as an
elective for the CS program
CTI Liberal Studies Courses by Liberal Studies Area
- Arts and Literature
- NEW!
| √ |
DC 125 Digital Still Photography for Non-Majors
|
- This course is an introduction to the history and aesthetics of still photography and to the concept of photography as a descriptive and interpretive artistic medium. Students studying photographs in this context will discover relationships between individual photographers choices and their own understanding of meaning. Students will learn the fundamental concepts necessary to shoot, edit, manipulate, and print digital still photographs.
-
| √ |
DC 201 Introduction to Screenwriting
|
- This course focuses on narrative storytelling and encourages students to find their unique voices, while emphasizing the critical importance of working as part of a creative team.
-
| √ |
DC 205 Foundations of Cinema
|
- Acquisition and computer representation of sound and image. Sound and video standards. Lossy and Lossless compression. Basic computer graphics and rendering. Distribution of digital information.
-
| √ |
DC 250 Working with Actors 1
|
- This course is an introduction and examination of the collaborative process between the actor and director. Methods of study include lecture, discussion, assignments, and in-class acting exercises.
-
| √ |
GAM 224 Introduction to Game Design
|
- Students will learn about a game's "hook", its "high concept" and the crucial needs of marketing for a successful game design. Students will also learn to design a game's component pieces.
-
| √ |
GPH 211 Perceptual Principles for Digital Environments I
|
-
| |
GPH 212 Perceptual Principles for Digital Environments II
|
-
| |
GPH 213 Perceptual Principles for Digital Environments III
|
- These three foundational courses in computer animation take you through the
process of creating 2-D and 3-D representations on the computer. The last course
teaches you how to animate them!
-
- Course introduces a variety of basic animation techniques for cinema and gaming, such as hand-drawn,
cutout, stop-motion and (very basic) 3D, with an emphasis on the use of computer technology.
-
- History of Animation: This course is an introduction to the history and development of the field of animation.
- Junior Experiential Learning Credit
-
- Computer Science Internship In cooperation with local employers this course offers students the opportunity to integrate their academic experience with on-the-job training in computer related work areas.
-
| √ |
CSC 378 Software Projects for Community Clients
|
-
| |
CSC 379 Technology Partnerships in Urban Schools
|
- Technology Partnership in Urban Schools Students in this course will have the opportunity to assess urban community needs in the technology arena and develop skills in assisting and developing methods for "bridging the digital divide" that exists.
-
- Production of a feature-length digital motion picture written by students or faculty within the Digital Cinema program.
-
- This course involves the exploration of a research topic under the supervision of a research advisor.
-
- The digital design and modeling of environmental spaces with attention to human
use parameters.
- Scientific Inquiry: Elective
-
- PROBLEM SOLVING How do you solve a problem? In this course we discuss different problem solving techniques and strategies such as modeling, establishing subgoals, and searching and pruning.
-
- Learn about careers using computers and pick up some skills to help you manage
your own PC or network!
-
- A brief history of computers and an introduction to programming.
-
-
- Two courses in programming JAVA, a cross-platform, web-enabled language.
-
-
- Two courses in programming C++.
-
- A history of code making and breaking and the math and (computer) science
behind it.
-
| √ |
ECT 250 Internet, Commerce, and Society
|
- Ever shop at Gap.com? Learn the basics behind how these kinds of web sites function.
-
| √ |
IT 130 The Internet and the Web
|
- Learn to design your own web site!
-
| |
IT 236 User Interface Development
|
-
| √ |
IT 240 Introduction to Desktop Databases
|
- Learn introductory concepts in constructing databases and networking files.
-
| √ |
IT 263 Applied Networks and Security
|
-
| √ |
TDC 361 Basic Communication Systems
|
- Learn about how networks work and how they impact your daily life.
- Scientific Inquiry: Lab/Quantitative
-
| √ |
GPH 259 Design Geometry (cross-listed as ART 295)
|
- Learn the basics of Computer Aided Design.
- Scientific Inquiry: Quantitative
-
- You will learn how to use Excel to analyze data and how to publish data and
retrieve it from the World Wide Web.
-
-
| √ |
CSC 250 Computers and Human Intelligence
|
- Study how computers are designed to think like people.
-
| √ |
HCI 201 Multimedia and the World Wide Web
|
- Overview of the Web, its origins and capabilities. Create your own sample web page.
- Self, Society, and the Modern World
- NEW!
| √ |
DC 105 Digital Media Literacies
|
- This course is designed to help students develop an informed, critical and practical understanding of new communication media, including ways to read, write and produce in a digital environment.
- NEW!
| √ |
IT 201 Introduction to Information Systems
|
- This course examines how various types of computer-based information systems form a critical part of modern organizations, how they work, and how they impact workers, organizations and the economy.
- NEW!
| |
IS 208 It, Economy and Society
|
- This course broadly surveys the history of IT applications and information systems from the historical perspective, and critically assesses the digital impact on industry, the economy, workers, citizens, social class and the future.
-
| |
CSC 223 The Impact of Computing Technology On Our Lives
|
- This course will introduce students to an overview of social analysis techniques and the theories of social change.
- Understanding the Past: Intercontinental/Comparative
- NEW!
- This class will examine particular games and game genres in their historical context using a case study format.
-
| |
GPH 205 Historical Foundations of Visual Technology
|
- This course is a survey of the development, application and meaning of visual technologies in a wide range of world cultures from pre-history to the present.
- Philosophical Inquiry:
-
| √ |
CSC 208 The Computer and Social Responsibility
|
- This course will research the impact technology has had in various areas of our lives, the new responsibilities technology presents, and our ability to deal with these changes in an ethical manner
CTI Liberal Studies Courses by Course Topic
- The Internet and how it works
-
| √ |
HCI 201 Multimedia and the World Wide Web : Scientific Inquiry: Quantitative
|
- Overview of the Web, its origins and capabilities. Create your own sample web
page.
-
| √ |
ECT 250 Internet, Commerce, and Society : Scientific Inquiry: Elective
|
- Ever shop at Gap.com? Learn the basic behind how these kinds of web sites
function.
-
| √ |
IT 130 The Internet and the Web
|
- Learn to design your own website!
-
| √ |
IT 263 Applied Networks and Security
|
- Programming and Basic Computer “Know-How”
-
| √ |
CSC 200 Survey of Computing : Scientific Inquiry: Elective
|
- Learn about careers using computers and pick up some skills to help you manage
your own PC or network!
-
| |
CSC 210 Introduction to Computing : Scientific Inquiry: Elective
|
- A brief history of computers and an introduction to programming.
-
| √ |
CSC 211 Programming in Java I : Scientific Inquiry: Elective
|
-
| √ |
CSC 212 Programming in Java II : Scientific Inquiry: Elective
|
- Two courses in programming JAVA, a cross-platform, web-enabled language.
-
-
- Two courses in programming C++.
-
| √ |
TDC 361 Basic Communication Systems
|
- The Computer and Society
- NEW!
| √ |
IT 201 Introduction to Information Systems
|
- This course examines how various types of computer-based information systems form a critical part of modern organizations, how they work, and how they impact workers, organizations and the economy.
- NEW!
| |
IS 208 It, Economy and Society
|
- This course broadly surveys the history of IT applications and information systems from the historical perspective, and critically assesses the digital impact on industry, the economy, workers, citizens, social class and the future.
-
| |
CSC 223 The Impact of Computing Technology On Our Lives : Self, Society, and the Modern World
|
- This course will introduce students to an overview of social analysis techniques and the theories of social change.
-
| √ |
CSC 208 The Computer and Social Responsibility
|
- This course will research the impact technology has had in various areas of our lives, the new responsibilities technology presents, and our ability to deal with these changes in an ethical manner
- Computer Graphics and Motion Technology
-
| |
GPH 205 Historical Foundations of Visual Technology
|
- This course is a survey of the development, application and meaning of visual technologies in a wide range of world cultures from pre-history to the present.
-
| √ |
GPH 211 Perceptual Principles for Digital Environments I : Arts and Literature
|
-
| |
GPH 212 Perceptual Principles for Digital Environments II : Arts and Literature
|
-
| |
GPH 213 Perceptual Principles for Digital Environments III : Arts and Literature
|
- These three foundational courses in computer animation take you through the
process of creating 2-D and 3-D representations on the computer. The last course
teaches you how to animate them!
-
| √ |
GPH 259 Design Geometry (cross-listed as ART 295)
|
- Learn the basics of Computer Aided Design.
-
- The digital design and modeling of environmental spaces with attention to human use parameters.
-
- Course introduces a variety of basic animation techniques for cinema and gaming, such as hand-drawn,
cutout, stop-motion and (very basic) 3D, with an emphasis on the use of computer technology.
-
- History of Animation: This course is an introduction to the history and development of the field of animation.
- Data analysis and retrieval
-
- PROBLEM SOLVING How do you solve a problem? In this course we discuss different problem solving techniques and strategies such as modeling, establishing subgoals, and searching and pruning.
-
| √ |
CSC 239 Personal Computing : Scientific Inquiry: Quantitative
|
- You will learn how to use Excel to analyze data and how to publish data and
retrieve it from the World Wide Web.
-
-
| √ |
IT 240 Introduction to Desktop Databases : Personal Computing for Programmers: Scientific Inquiry: Elective
|
- Learn introductory concepts in constructing databases and networking files.
- Design your own web site
-
| √ |
HCI 201 Multimedia and the World Wide Web : Scientific Inquiry: Quantitative
|
- Overview of the Web, its origins and capabilities. Create your own sample web
page.
-
| √ |
ECT 250 Internet, Commerce, and Society : Scientific Inquiry: Elective
|
- Ever shop at Gap.com? Learn the basic behind how these kinds of web sites
function.
-
| √ |
IT 130 The Internet and the Web (formerly ECT 270): Scientific Inquiry: Elective
|
- Learn to design your own complex web site!
- Codes, Ciphers and Computer Intelligence
-
| √ |
CSC 250 Computers and Human Intelligence : Scientific Inquiry: Quantitative
|
- Study how computers are designed to think like people.
-
| √ |
CSC 233 Codes and Ciphers : Scientific Inquiry: Elective
|
- A history of code making and breaking and the math and (computer)
science behind it
- Digital Cinema and Gaming
- NEW!
| √ |
DC 105 Digital Media Literacies
|
- This course is designed to help students develop an informed, critical and practical understanding of new communication media, including ways to read, write and produce in a digital environment.
- NEW!
| √ |
DC 125 Digital Still Photography for Non-Majors
|
-
This course is an introduction to the history and aesthetics of still photography and to the concept of photography as a descriptive and interpretive artistic medium. Students studying photographs in this context will discover relationships between individual photographers choices and their own understanding of meaning. Students will learn the fundamental concepts necessary to shoot, edit, manipulate, and print digital still photographs.
- NEW!
- This class will examine particular games and game genres in their historical context using a case study format.
-
| √ |
DC 201 Introduction to Screenwriting
|
- This course focuses on narrative storytelling and encourages students to find their unique voices, while emphasizing the critical importance of working as part of a creative team.
-
| √ |
DC 205 Foundations of Cinema
|
- Acquisition and computer representation of sound and image. Sound and video standards. Lossy and Lossless compression. Basic computer graphics and rendering. Distribution of digital information.
-
| √ |
DC 250 Working with Actors 1
|
- This course is an introduction and examination of the collaborative process between the actor and director. Methods of study include lecture, discussion, assignments, and in-class acting exercises.
-
| √ |
GAM 224 Introduction to Game Design
|
- Students will learn about a game's "hook", its "high concept" and the crucial needs of marketing for a successful game design. Students will also learn to design a game's component pieces.
-
- Course introduces a variety of basic animation techniques for cinema and gaming, such as hand-drawn,
cutout, stop-motion and (very basic) 3D, with an emphasis on the use of computer technology.
-
- History of Animation: This course is an introduction to the history and development of the field of animation.
|