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The B.S. in Computer Graphics and Animation is the study of the
technical foundations, design and development of Computer Graphics and
Animation. This program prepares students for technically-oriented
careers in the graphics industry and for graduate study in computer
graphics.
The curriculum provides two concentrations: a technical designer
concentration and a developer concentration .The technical designer
concentration is for those who are considering careers in facilitating
the visual aspects of graphics, including lighting setup, shader
development and scene layout. The developer concentration is for those
students who are considering careers as graphics software developers.
The Bachelors of Science in Computer Graphics and Animation consists
of five elements:
Core
Liberal Studies Core: 6 courses/24 quarter hours required
- First Year Program: (16 quarter hours required)
Discover Chicago or Explore Chicago, Focal Point Seminar, and
Composition and Rhetoric I and II.
- Sophomore Seminar:(4 quarter hours required)
Sophomore Seminar on Multiculturalism in the United States
- Junior Year Experiential Learning:(4 quarter hours
required)
- Senior Capstone: All CTI majors require that
students complete the senior capstone in their major field.
Learning Domain Requirements
13 courses (52 quarter hours) are required and are distributed across
six learning domains as follows:
- Arts and Literature-AL 3 courses required (12 quarter
hours). At most two courses from the same department or program. ART
102 is required for the technical designer concentration.
- Philosophical Inquiry-PI 2 courses required (8 quarter
hours).
- Religious Dimensions-RD 2 courses required (8 quarter
hours). One "Patterns and Problems" and one "Traditions in Context".
Note: One course must be a course in ethics. PHL/REL/MGT 228 is
required.
- Scientific Inquiry-SI 1 course required (4 quarter hours).
This course must be designated as a lab course. Neither CTI nor
mathematics courses are acceptable.
- Self, Society and the Modern World-MW 3 courses required
(12 quarter hours). These courses must be chosen from at least two
different departments.
- Understanding the Past-UP 2 courses required (8 quarter
hours). One "pre-1800" category and one "1800-1945". In
addition, the two courses must be chosen from different geographical
categories: Asia; Latin America; Africa; North America or Europe;
inter-continental or comparative history.
Grades for any Liberal Studies course must be ‘D’ or better. Grades
for Composition I and II must be C- or better. The Pass/Fail option may
not be used for any Liberal Studies course.
Special Notes for Transfer Students:
Transfer students who enter DePaul with 30 or more quarter hours may not
take the first year core. Instead, they should complete two domain
electives (from different domains). Transfer courses may be used to
satisfy these requirements.
See the
Liberal
Studies homepage for more information.
The purpose of the Allied Fields is to provide a common body of
knowledge. The Allied Fields identifies skill sets within the field of
computer science as well as from other disciplines which are believed to
be beneficial in curriculum development.
- CMN 220 Public Speaking
- ENG 204 Technical Writing [formerly Eng 204]
- HCI 315 Theory and Perception of Color
- MAT 140 Discrete Mathematics I
Depending on the concentration, students take three additional
courses in art or mathematics:
Technical Designer concentration
- ART 102 Principles of European Art [a&l] [formerly Art 102]
- ART 106 Beginning Drawing [a&l]
- ART 203 Survey of Non-Western Art
Developer concentration
- MAT 150 Calculus I
- MAT 151 Calculus II
- MAT 220 Linear Algebra with Applications
All majors take
- CSC 211 Programming in Java I
- GPH 211 Perceptual Principles for Digital Environments I
- GPH 212 Perceptual Principles for Digital Environments II
- GPH 371 Survey of Computer Graphics
- GPH 339 Advanced Rendering Techniques
- GPH 395 Computer Graphics Senior Project
Technical Designer concentration
- ART 222 Modernism to Postmoderism
- CSC 255 Information Structures and Representations
- CSC 336 User Interface Development
- GPH 250 Digital Modeling I
- GPH 338 Survey of 3-D Animation
- HCI 310 Introduction to Human-Computer Interaction
Developer concentration
- CSC 212 Programming in Java II
- CSC 309 Object-Oriented Programming in C++
- CSC 321 Design and Analysis of Algorithms
- GPH 329 Computer Graphics Development II
- GPH 372 Principles of Computer Animation
- GPH 375 Advanced Graphics Development
Electives: Students may elect to take any six of the following
courses as long as they were not previously used to satisfy the computer
graphics and animation core:
Elective list
- ART 225 Beginning Photography
- HCI 270 User-Centered Web Design
- HCI 271 Formatting Digital Pages II
- ART 329 Advanced Digital Photography [prereq
- ART 360 Illustration
- ART 373 History of Design [formerly Art 373]
- CSC 323 Data Analysis
- CSC 336 User Interface Development
- GPH 250 Digital Modeling I
- GPH 259 Design Geometry
- GPH 329 Computer Graphics Development II
- GPH 350 Digital Modeling II
- GPH 360 Modeling Spaces
- GPH 374 Computer Games
- GPH 375 Advanced Graphics Development
- HCI 310 Introduction to Human-Computer Interaction
- HCI 322 Multimedia
- HCI 332 User-Centered Web Development
- HCI 341 Usability Issues for Electronic Commerce
- MAT 150 Calculus I
- MAT 151 Calculus II
- MAT 152 Calculus III [prereq
Technical Designer concentration: 5 courses (20 quarter hours)
are required and may be taken from any department or program.
Developer Concentration: 4 courses (16 quarter hours) are
required and may be taken from any department or program.
These are the only courses that may be taken under the pass/fail
option (see the undergraduate Bulletin for details). If you wish to
pursue a minor, most minor field courses will be credited as open
electives.
Note: Grades for all courses in the students major and allied
fields (i.e. non-Liberal Studies and non-Open Elective) must be ‘C’ or
better. Grades of ‘C-‘ may be accepted provided the overall grade point
average in the major is 2.0 or better.
Last Modified:
Wednesday December 19, 2007
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