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Digitization has caused the convergence of cinema, computer graphics, animation, and gaming.
Digital Cinema is the realization that computer-generated images and animations can be
inserted convincingly into realistic images; and real images can be brought into
computer-generated models to provide photo-realistic effects.
The convergence of cinema, computer graphics, animation and gaming in the BS
and BA in Digital Cinema will train you to
redefine cinematic reality. Find out more at
the digital cinema
website.You will learn the following concepts and techniques in
Digital Cinema.
- Develop a comprehensive body of production skills, including cinematography, lighting, sound recording and design, production design, directing, and editing postproduction digital special effects, 3D modeling, & animation
- Be able to clearly articulate a creative concept and realize it in a personal style indifferent digital media forms—animation, traditional cinema and gaming
- Understand the principles of effective narrative techniques for all forms of digital cinema
- Understand the basic aesthetic techniques used in the three forms of digital cinema
- Be able to utilize different modes of digital media distribution including streaming web-based media and DVD
- Understand the impact of technological change on the creative process
- Understand how fictional narrative, animation and interactive digital media (gaming) have been historically and theoretically conceptualized
- Understand the historical development of digital media as technological, creative forms and understand the institutions that structure and use these forms
- Have the ability to create detailed production budgets and execute them
- Understand the basic digital media storage formats and the tools to create and manipulate them
The Liberal Studies Program at DePaul University is the general
education portion of the curriculum at DePaul University. Topics
include: First Year Program, Sophomore Seminar in Multiculturalism,
Junior Experiential Learning and a Senior Capstone. For general
information, please see the
Liberal Studies homepage.
Please note: Students in the both Digital Cinema programs are required to take 4 quarter hours in Quantitative Reasoning (ISP120) in addition to the nineteen (19)
liberal studies courses other CTI majors must take.
Major Field (29 courses)
Although all 29 courses are required, the grouping of the
courses into First-Year, Sophomore, Junior, and Senior courses is a
recommendation only. See your advisor for help in choosing your classes.
First Year:
- CMN 206 Introduction to Film History
- CMN 273 Film/Video Analysis
- DC 201 Introduction to Screenwriting
- DC 230 Foundations of Cinema
- DC 231 Digital Still Photography
Second Year:
- DC 210 Digital Cinema Production I
- DC 215 Digital Sound Design
- DC 220 Editing I
- DC 320 Editing II
- GPH 211 Perceptual Principles for Digital Environments I
- GPH 212 Perceptual Principles for Digital Environments II
Third Year:
- CMN 348 Film/Tv Genres: Variable Topics
- DC 275 Cinematography
- DC 310 Digital Cinema Production II
- GPH 213 Perceptual Principles for Digital Environments III
- GPH 250 Digital Modeling I
- GPH 338 Survey of 3-D Animation
Fourth Year:
- CMN 349 Topics in Film/Tv History: Introduction to Documentary Studies
- DC 390 Topics in Directing
- DC 395 Topics in Production
- DC 399 Independent Study
- ENG 385 Mythology and the Dramatic Arts
- GAM 224 Introduction to Game Design
Open Electives
Six courses to be chosen in consultation with student’s advisor.
Note: PHL/REL/MGT 228 Business, Ethics, and Society is a required course
that is already credited in Liberal Studies.
Last Modified:
Tuesday May 26, 2009
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