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Digitization has caused the convergence of cinema, computer graphics, animation, and gaming. Digital Cinema is the realization that computer-generated images and animations can be inserted convincingly into realistic images; and real images can be brought into computer-generated models to provide photo-realistic effects.
The convergence of cinema, computer graphics, animation and gaming in the BS and BA in Digital Cinema will train you to
redefine cinematic reality.
Find out more at the
digital cinema website. You will learn the following concepts and
techniques in Digital Cinema.
- Develop a comprehensive body of production skills, including cinematography, lighting, sound recording and design, production design, directing, and editing postproduction digital special effects, 3D modeling, & animation
- Be able to clearly articulate a creative concept and realize it in a personal style indifferent digital media forms—animation, traditional cinema and gaming
- Understand the principles of effective narrative techniques for all forms of digital cinema
- Understand the basic aesthetic techniques used in the three forms of digital cinema
- Be able to utilize different modes of digital media distribution including streaming web-based media and DVD
- Understand the impact of technological change on the creative process
- Understand how fictional narrative, animation and interactive digital media (gaming) have been historically and theoretically conceptualized
- Understand the historical development of digital media as technological, creative forms and understand the institutions that structure and use these forms
- Have the ability to create detailed production budgets and execute them
- Understand the basic digital media storage formats and the tools to create and manipulate them
The Bachelors of Science in DC consists of two elements:
The Liberal Studies Program at DePaul University is the general
education portion of the curriculum at DePaul University. Topics
include: First Year Program, Sophomore Seminar in Multiculturalism,
Junior Experiential Learning and a Senior Capstone. For general
information, please see the
Liberal Studies homepage.
Please note: Students in the both Digital Cinema programs are required to take 4 quarter hours in Quantitative Reasoning (ISP120) in addition to the
twenty (20) liberal studies courses other CTI majors must take.
Major Field (28 courses)
Twenty (20) Liberal Studies courses (see above) plus the following
28 courses. Although all 28 courses are required, the grouping of the
courses into First-Year, Sophomore, Junior, and Senior courses is a
recommendation only. See your advisor for help in choosing your classes.
First Year:
- CMN 206 Introduction to Film History
- CMN 273 Film/Video Analysis
- DC 201 Introduction to Screenwriting
- DC 230 Foundations of Cinema
- DC 231 Digital Still Photography
- GPH 211 Perceptual Principles for Digital Environments I
Second Year:
- DC 210 Digital Cinema Production I
- DC 215 Digital Sound Design
- DC 220 Editing I
- DC 320 Editing II
- GPH 212 Perceptual Principles for Digital Environments II
- GPH 213 Perceptual Principles for Digital Environments III
- GPH 250 Digital Modeling I
Third Year:
- DC 275 Cinematography
- DC 310 Digital Cinema Production II
- ENG 385 Mythology and the Dramatic Arts
- GAM 224 Introduction to Game Design
- GPH 338 Survey of 3-D Animation
- GAM 344 Game Development I
- GAM 345 Game Development II
Fourth Year:
- DC 315 Advanced Digital Sound Design
- DC 375 Advanced Cinematography
- DC 390 Topics in Directing
- DC 395 Topics in Production
- DC 399 Independent Study
- GPH 378 Compositing and Special Effects
Open Electives (3 courses)
Three courses to be chosen in consultation with student’s advisor.
Note: PHL/REL/MGT 228 Business, Ethics, and Society is a
required course that is already credited in Liberal Studies.
Last Modified:
Tuesday May 26, 2009
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