Digitization has caused the convergence of cinema, computer graphics, animation, and gaming. Digital Cinema is the realization that computer-generated images and animations can be inserted convincingly into realistic images; and real images can be brought into computer-generated models to provide photo-realistic effects. The convergence of cinema, computer graphics, animation and gaming in the BS and BA in Digital Cinema will train you to redefine cinematic reality. Find out more at the digital cinema website. You will learn the following concepts and techniques in Digital Cinema.
The Bachelors of Science in DC consists of two elements:
The Liberal Studies Program at DePaul University is the general
education portion of the curriculum at DePaul University. Topics
include: First Year Program, Sophomore Seminar in Multiculturalism,
Junior Experiential Learning and a Senior Capstone. For general
information, please see the
Liberal Studies homepage.
Please note: Students in the both Digital Cinema programs are required to take 4 quarter hours in Quantitative Reasoning (ISP120) in addition to the
twenty (20) liberal studies courses other CTI majors must take.
Students must complete one course in either the Philosophical Inquiry or Religious Dimensions domains in ethics. Students must choose from PHL/REL/MGT 228 Business, Ethics, and Society. Beginning Winter quarter 2004-2005, the ethics requirement must be satisfied with either PHL/MGT 248 or REL/MGT 228.
| Offered Winter | ||
| In class | ||
| DC 206 Introduction to Film History | ||
| √ | DC 273 Film/Video Aesthetics I | |
| √ | DC 201 Introduction to Screenwriting | |
| √ | DC 205 Foundations of Cinema | |
| √ | DC 225 Digital Still Photography | |
| √ | GPH 211 Perceptual Principles for Digital Environments I | |
| Offered Winter | ||
| In class | ||
| √ | DC 210 Digital Cinema Production I | |
| √ | DC 215 Digital Sound Design | |
| √ | DC 220 Editing I | |
| √ | DC 320 Editing II | |
| GPH 212 Perceptual Principles for Digital Environments II | ||
| GPH 213 Perceptual Principles for Digital Environments III | ||
| GPH 250 Digital Modeling I | ||
| Offered Winter | ||
| In class | ||
| √ | DC 275 Cinematography | |
| √ | DC 310 Digital Cinema Production II | |
| ENG 385 Mythology and the Dramatic Arts | ||
| √ | GAM 224 Introduction to Game Design | |
| √ | GPH 338 Survey of 3-D Animation | |
| √ | GAM 244 Game Development I | |
| √ | GAM 245 Game Development II | |
| Offered Winter | ||
| In class | ||
| DC 315 Advanced Digital Sound Design | ||
| √ | DC 375 Advanced Cinematography | |
| DC 390 Topics in Directing | ||
| DC 395 Topics in Production | ||
| √ | DC 398 Digital Cinema Capstone | |
| GPH 378 Compositing and Special Effects | ||
Last Modified: Tuesday May 26, 2009