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B.S. in Computer Games Development 2005

 
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The B.S. degree in Computer Games Development reflects the fact that the field of computer games development is tremendously multidimensional and requires expertise from such areas as: mathematics, physics, programming languages, operating system, computer graphics, artificial intelligence, art, graphics to name only a few. The program emphasizes technical components of the game development process. Students graduating from this program will be well prepared for the process of game design and implementation.

The curriculum consists of the DePaul University Liberal Studies Program (please see the Liberal Studies homepage) and Major Field Courses.

Below is a sample schedule of courses that you can follow to graduate in four years.

First Year


Major Field Courses (7)
Offered Winter 
In class 
     CSC 261 Programming Languages I: C/C++   
     CSC 262 Programming Languages II: C/C++   
     CSC 393 Data Structures in C++   
       GPH 325 Survey of Computer Graphics   
     MAT 140 Discrete Mathematics I   
     MAT 150 Calculus I   
     MAT 151 Calculus II   
 
Liberal Studies (5) - Consider CTI courses for Liberal Studies.

Second Year


Major Field Courses (8)
Offered Winter 
In class 
     GPH 211 Perceptual Principles for Digital Environments I   
     GPH 212 Perceptual Principles for Digital Environments II   
     GPH 329 Computer Graphics Development II   
       GPH 372 Principles of Computer Animation   
     GAM 224 Introduction to Game Design   
     DC 201 Introduction to Screenwriting   
     GAM 244 Game Development I   
     MAT 220 Linear Algebra with Applications   
 
Liberal Studies (4) - Consider CTI courses for Liberal Studies.

Third Year


Major Field Courses (5)
Offered Winter 
In class 
     GAM 245 Game Development II   
       GAM 350 Physics for Game Developers   
       GAM 374 Action Games Programming   
     GAM 376 Artificial Intelligence for Computer Games   
     CSC 373 Computer Systems I   
 
Gaming Electives (2)
Liberal Studies (5) - Consider CTI courses for Liberal Studies.

Fourth Year


Major Field Courses (4)
Offered Winter 
In class 
       GPH 389 Real-Time Graphics Techniques   
       GAM 378 Strategy Games Programming   
     GAM 394 Game Development Project I   
       GAM 395 Game Development Project II   
 
Gaming Electives (3)
Liberal Studies (5) - Consider CTI courses for Liberal Studies.

Gaming Electives

Offered Winter 
In class 
     CSC 374 Computer Systems II   
     DC 215 Digital Sound Design   
     GAM 250 Digital Sound for Computer Games   
       GAM 341 Introduction to Level Design   
       GAM 380 Console Game Development Environments   
     GAM 382 Educational and Children's Games   
       GAM 385 Introduction to Game Programming in Java   
       GAM 386 Game Development for Mobile Devices   
       GAM 390 Multiplayer Game Development   
       GPH 213 Perceptual Principles for Digital Environments III   
     DC 205 Foundations of Cinema   
       DC 231 Digital Still Photography   
       GPH 250 Digital Modeling I   
     GPH 259 Design Geometry   
       GPH 325 Survey of Computer Graphics   
     GPH 339 Advanced Rendering Techniques   
       GPH 350 Digital Modeling II   
       GPH 360 Modeling Spaces   
       GPH 375 Advanced Graphics Development   
     SE 325 Principles and Practices of Software Engineering   
     SE 330 Object Oriented Modeling   
 


Note: Grades for all courses in the students major (i.e. non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-' may be accepted provided the overall grade point average in the major is 2.0 or better.

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Last Modified: Wednesday December 19, 2007