The B.S. degree in Computer Games Development reflects the fact that the field of computer games development
is tremendously multidimensional and requires expertise from such areas as: mathematics, physics, programming languages,
operating system, computer graphics, artificial intelligence, art, graphics to name only a few. The program emphasizes
technical components of the game development process. Students graduating from this program will be well prepared for
the process of game design and implementation.
The curriculum consists of the DePaul University Liberal Studies Program
(please see the Liberal Studies homepage)
and Major Field Courses.
Below is a sample schedule of courses that you can follow to
graduate in four years.
| Offered Winter | |
| In class | |
| √ |
CSC 374 Computer Systems II
|
| √ |
DC 215 Digital Sound Design
|
| |
GAM 250 Digital Sound for Computer Games
|
| |
GAM 341 Introduction to Level Design
|
| |
GAM 380 Console Game Development Environments
|
| |
GAM 382 Serious Games
|
| |
GAM 385 Introduction to Game Programming in Java
|
| |
GAM 386 Game Development for Mobile Devices
|
| |
GAM 390 Multiplayer Game Development
|
| |
GPH 213 Perceptual Principles for Digital Environments III
|
| √ |
DC 205 Foundations of Cinema
|
| |
DC 231 Digital Still Photography
|
| |
GPH 250 Digital Modeling I
|
| √ |
GPH 259 Design Geometry
|
| |
GPH 325 Survey of Computer Graphics
|
| |
GPH 339 Advanced Rendering Techniques
|
| |
GPH 350 Digital Modeling II
|
| |
GPH 360 Modeling Spaces
|
| |
GPH 375 Advanced Graphics Development
|
| |
SE 325 Principles and Practices of Software Engineering
|
| √ |
SE 330 Object Oriented Modeling
|
| | |