The Bachelor of Science in Computer Graphics and Animation provides two concentrations: a technical designer concentration and a developer concentration. The technical designer concentration is for those who are considering careers in facilitating the visual aspects of graphics, including lighting setup, shader development and scene layout. The developer concentration is for those students who are considering careers as graphics software developers.
The curriculum consists of the DePaul University Liberal
Studies Program (please see the
Liberal Studies homepage) and Major Field Courses.
Below is a sample schedule of courses that you can follow to
graduate in four years.
| Offered Winter | ||
| In class | ||
| √ | CSC 261 Programming in C++ I | |
| √ | CSC 262 Programming in C++ II | |
| √ | CSC 393 Data Structures in C++ | |
| √ | GPH 211 Perceptual Principles for Digital Environments I | |
| GPH 212 Perceptual Principles for Digital Environments II | ||
| GPH 213 Perceptual Principles for Digital Environments III | ||
| √ | MAT 140 Discrete Mathematics I | |
| √ | MAT 150 Calculus I | |
| √ | MAT 151 Calculus II | |
| Offered Winter | ||
| In class | ||
| GPH 325 Survey of Computer Graphics | ||
| √ | GPH 329 Computer Graphics Development II | |
| GPH 339 Advanced Rendering Techniques | ||
| √ | MAT 220 Linear Algebra with Applications | |
| CMN 220 Public Speaking | ||
| Offered Winter | ||
| In class | ||
| GPH 372 Principles of Computer Animation | ||
| √ | CSC 321 Design and Analysis of Algorithms | |
| HCI 315 Theory and Perception of Color | ||
| ENG 204 Technical Writing | ||
| Offered Winter | ||
| In class | ||
| GPH 375 Advanced Graphics Development | ||
| GPH 395 Computer Graphics Senior Project | ||
| Offered Winter | ||
| In class | ||
| √ | IT 130 The Internet and the Web Self Placement Test Available! | |
| √ | CSC 211 Programming in Java I Self Placement Test Available! | |
| √ | CSC 212 Programming in Java II | |
| √ | GPH 211 Perceptual Principles for Digital Environments I | |
| GPH 212 Perceptual Principles for Digital Environments II | ||
| GPH 213 Perceptual Principles for Digital Environments III | ||
| √ | MAT 140 Discrete Mathematics I | |
| √ | ART 106 Beginning Drawing | |
| Offered Winter | ||
| In class | ||
| GPH 250 Digital Modeling I | ||
| GPH 325 Survey of Computer Graphics | ||
| IT 236 User Interface Development | ||
| ART 242 Principles of Asian Art | ||
| HCI 210 Introduction to Human Computer Interaction | ||
| CMN 220 Public Speaking | ||
| √ | GPH 255 Hand Prototyping for Graphic Visualization | |
| Offered Winter | ||
| In class | ||
| ART 322 Modernism to Postmoderism | ||
| HCI 315 Theory and Perception of Color | ||
| √ | GPH 338 Survey of 3-D Animation | |
| GPH 339 Advanced Rendering Techniques | ||
| ENG 204 Technical Writing | ||
| Offered Winter | ||
| In class | ||
| GPH 395 Computer Graphics Senior Project | ||
| Offered Winter | ||
| In class | ||
| √ | ART 225 Beginning Photography | |
| √ | ART 329 Advanced Digital Photography | |
| ART 360 Illustration | ||
| ART 373 History of Design | ||
| √ | IT 223 Data Analysis Self Placement Test Available! | |
| IT 236 User Interface Development | ||
| GPH 336 Smooth Surface Modeling for Graphics and Animation | ||
| GPH 376 Artificial Intelligence in Computer Games | ||
| GPH 380 Visualization | ||
| GPH 389 Real-Time Graphics Techniques | ||
| GPH 250 Digital Modeling I | ||
| √ | GPH 259 Design Geometry | |
| √ | GPH 329 Computer Graphics Development II | |
| GPH 350 Digital Modeling II | ||
| GPH 360 Modeling Spaces | ||
| GPH 374 Computer Games | ||
| GPH 375 Advanced Graphics Development | ||
| HCI 270 User-Centered Web Design | ||
| HCI 271 Formatting Digital Pages II | ||
| HCI 210 Introduction to Human Computer Interaction | ||
| HCI 322 Multimedia | ||
| HCI 341 Usability Issues for Electronic Commerce | ||
| √ | MAT 150 Calculus I | |
| √ | MAT 151 Calculus II | |
| √ | MAT 152 Calculus III | |
Last Modified: Tuesday May 26, 2009