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B.S. in Digital Cinema 2006

 
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Digital Cinema

 

An innovative motion picture production program dedicated to utilizing the latest cutting edge digital technology while incorporating classic cinema narrative theory and aesthetics. The program seeks to define and to develop the relationship between changing technologies and creative artistic expression.

FIND OUT MORE AT THE DIGITAL CINEMA WEBSITE


We are the future.

Cinema has, is, and will always be a hybrid of storytelling and technology. From the beginning, the technology has always influenced the way in which the cinematic stories have been told. Movies were silent not by choice, but due to the lack of sound recording technology. Films were black and white because color film did not exist. When technology changed so did the movies. Compare a silent film of the 1920’s to a talkie of the 1930’s, a black & white film of the 1940’s to a Cinemascope film of the 1950’s. Technological advancements meant new styles of storytelling, and similarly the desire to tell stories in new ways drove technological change. This trend continues today. The film industry is entering another era of revolutionary innovation that the coming of sound in the 1920’s – Digital Cinema.

Today, virtually all theatrically released films are edited on computers. More and more Hollywood films are shot using high definition digital cameras. Filmmakers including George Lucas, James Cameron, and Robert Rodriguez have made movies without ever touching a piece of 35mm film. Theaters are now showing movies using digital video projectors. The number increases every year. The future belongs to Digital Cinema.

Students who complete the program will:

  • Understand the motion picture production process.
  • Understand the relationship between cinema, animation, and gaming.
  • Understand the impact of technological change on the creative process.
  • Understand effective visual storytelling techniques for all forms of digital cinema.
  • Have practical experience in producing, writing, directing, cinematography, lighting, sound design, production design, editing, digital special effects, and animation.
  • Be able to clearly articulate a creative concept and realize it in a personal style.
  • Be able to utilize different modes of digital distribution including streaming web-based media and DVD.

The Bachelors of Science in DC consists of two elements:

Liberal Studies Program (20 courses)

The Liberal Studies Program at DePaul University is the general education portion of the curriculum at DePaul University. Topics include: First Year Program, Sophomore Seminar in Multiculturalism, Junior Experiential Learning and a Senior Capstone. For general information, please see the Liberal Studies homepage.

GPH 211 Perceptual Principles for Digital Environments I is required as one of the A&L Liberal Studies courses.

Please note: Students must complete one course in either the Philosophical Inquiry or Religious Dimensions domains in ethics. Students must choose from CSC 208 or PHL/MGT 248 or REL/MGT 228.

Students in both Digital Cinema programs are required to take 4 quarter hours in Quantitative Reasoning (ISP120) in addition to the twenty (20) liberal studies courses other CTI majors must take.

Major Field (28 courses)

Twenty (20) Liberal Studies courses (see above) plus the following 28 courses. Although all 28 courses are required, the grouping of the courses into First-Year, Sophomore, Junior, and Senior courses is a recommendation only. See your advisor for help in choosing your classes.

First Year:


Major Field Courses (6)
Offered Winter 
In class 
     DC 201 Introduction to Screenwriting   
     DC 205 Foundations of Cinema   
       DC 206 Introduction to Film History   
     DC 210 Digital Cinema Production I   
     DC 220 Editing I   
     ANI 101 Animation for Non-Majors   
 

Second Year:


Major Field Courses (6)
Offered Winter 
In class 
       ANI 200 3d Modeling for Animation and Gaming   
     DC 215 Digital Sound Design   
     DC 225 Digital Still Photography   
     GAM 224 Introduction to Game Design   
     DC 320 Editing II   
     DC 275 Cinematography   
 

Third Year:


Major Field Courses (7)
Offered Winter 
In class 
     DC 273 Film/Video Aesthetics I   
       ANI 210 3d Animation for Cinema and Gaming   
     DC 310 Digital Cinema Production II   
     DC 315 Advanced Digital Sound Design   
     ANI 300 3d Character Animation   
     GAM 244 Game Development I   
     GAM 245 Game Development II   
 

Fourth Year:


Major Field Courses (6)
Offered Winter 
In class 
     DC 375 Advanced Cinematography   
     DC 378 Compositing and Special Effects   
     ANI 310 Motion Capture Workshop   
       DC 390 Topics in Directing   
     DC 395 Topics in Production   
     DC 398 Digital Cinema Capstone   
 

Open Electives (3)

Open Electives may be taken from any department or program. These are the only courses that may be taken under the pass/fail option (see the undergraduate Bulletin for details). If you wish to pursue a minor, most minor field courses will be credited as open electives.

Note: Grades for all courses in the students major (i.e. non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-' may be accepted provided the overall grade point average in the major is 2.0 or better.

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Last Modified: Wednesday December 19, 2007