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Digital Cinema
An innovative motion picture production program
dedicated to utilizing the latest cutting edge digital
technology while incorporating classic cinema narrative
theory and aesthetics. The program seeks to define and to
develop the relationship between changing technologies and
creative artistic expression.
FIND OUT MORE AT THE DIGITAL CINEMA WEBSITE
We are the future.
Cinema has, is, and will always be a hybrid of
storytelling and technology. From the beginning, the
technology has always influenced the way in which the
cinematic stories have been told. Movies were silent not
by choice, but due to the lack of sound recording
technology. Films were black and white because color film
did not exist. When technology changed so did the movies.
Compare a silent film of the 1920’s to a talkie of the
1930’s, a black & white film of the 1940’s to a
Cinemascope film of the 1950’s. Technological advancements
meant new styles of storytelling, and similarly the desire
to tell stories in new ways drove technological change.
This trend continues today. The film industry is entering
another era of revolutionary innovation that the coming of
sound in the 1920’s – Digital Cinema.
Today, virtually all theatrically released films are
edited on computers. More and more Hollywood films are
shot using high definition digital cameras. Filmmakers
including George Lucas, James Cameron, and Robert
Rodriguez have made movies without ever touching a piece
of 35mm film. Theaters are now showing movies using
digital video projectors. The number increases every
year. The future belongs to Digital Cinema.
Students who complete the program will:
- Understand the motion picture production process.
- Understand the relationship between cinema,
animation, and gaming.
- Understand the impact of technological change on
the creative process.
- Understand effective visual storytelling
techniques for all forms of digital cinema.
- Have practical experience in producing, writing,
directing, cinematography, lighting, sound design,
production design, editing, digital special effects,
and animation.
- Be able to clearly articulate a creative concept
and realize it in a personal style.
- Be able to utilize different modes of digital
distribution including streaming web-based media and
DVD.
The Bachelors of Science in DC consists of two
elements:
The Liberal Studies Program at DePaul University is the general
education portion of the curriculum at DePaul University. Topics
include: First Year Program, Sophomore Seminar in Multiculturalism,
Junior Experiential Learning and a Senior Capstone. For general
information, please see the
Liberal Studies homepage.
GPH 211 Perceptual Principles for Digital Environments I is required as one of the A&L Liberal Studies courses.
Please note:
Students must
complete one course in either the Philosophical Inquiry or
Religious Dimensions domains in ethics. Students must choose
from
CSC 208 or PHL/MGT 248 or REL/MGT
228.
Students in both Digital Cinema programs are required to take 4 quarter hours in Quantitative Reasoning (ISP120) in addition to the
twenty (20) liberal studies courses other CTI majors must take.
Major Field (28 courses)
Twenty (20) Liberal Studies courses (see above) plus the following
28 courses. Although all 28 courses are required, the grouping of the
courses into First-Year, Sophomore, Junior, and Senior courses is a
recommendation only. See your advisor for help in choosing your classes.
First Year:
Major Field Courses (6)
| Offered Winter | |
| In class | |
| √ |
DC 201 Introduction to Screenwriting
| | √ |
DC 205 Foundations of Cinema
| | |
DC 206 Introduction to Film History
| | √ |
DC 210 Digital Cinema Production I
| | √ |
DC 220 Editing I
| | √ |
ANI 101 Animation for Non-Majors
| | | |
Second Year:
Major Field Courses (6)
| Offered Winter | |
| In class | |
| |
ANI 200 3d Modeling for Animation and Gaming
| | √ |
DC 215 Digital Sound Design
| | √ |
DC 225 Digital Still Photography
| | √ |
GAM 224 Introduction to Game Design
| | √ |
DC 320 Editing II
| | √ |
DC 275 Cinematography
| | | |
Third Year:
Major Field Courses (7)
| Offered Winter | |
| In class | |
| √ |
DC 273 Film/Video Aesthetics I
| | |
ANI 210 3d Animation for Cinema and Gaming
| | √ |
DC 310 Digital Cinema Production II
| | √ |
DC 315 Advanced Digital Sound Design
| | √ |
ANI 300 3d Character Animation
| | √ |
GAM 244 Game Development I
| | √ |
GAM 245 Game Development II
| | | |
Fourth Year:
Major Field Courses (6)
| Offered Winter | |
| In class | |
| √ |
DC 375 Advanced Cinematography
| | √ |
DC 378 Compositing and Special Effects
| | √ |
ANI 310 Motion Capture Workshop
| | |
DC 390 Topics in Directing
| | √ |
DC 395 Topics in Production
| | √ |
DC 398 Digital Cinema Capstone
| | | |
Open Electives may be taken from any department or program.
These are the only courses that may be taken under the pass/fail option (see
the undergraduate Bulletin for details). If you wish to pursue a minor, most
minor field courses will be credited as open electives.
Note: Grades for all courses in the students major (i.e.
non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-'
may be accepted provided the overall grade point average in the major is 2.0 or
better.
Last Modified:
Wednesday December 19, 2007
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