An innovative motion picture production program dedicated to utilizing the latest cutting edge digital technology while incorporating classic cinema narrative theory and aesthetics. The program seeks to define and to develop the relationship between changing technologies and creative artistic expression.
FIND OUT MORE AT THE DIGITAL CINEMA WEBSITE
Cinema has, is, and will always be a hybrid of storytelling and technology. From the beginning, the technology has always influenced the way in which the cinematic stories have been told. Movies were silent not by choice, but due to the lack of sound recording technology. Films were black and white because color film did not exist. When technology changed so did the movies. Compare a silent film of the 1920’s to a talkie of the 1930’s, a black & white film of the 1940’s to a Cinemascope film of the 1950’s. Technological advancements meant new styles of storytelling, and similarly the desire to tell stories in new ways drove technological change. This trend continues today. The film industry is entering another era of revolutionary innovation that the coming of sound in the 1920’s – Digital Cinema.
Today, virtually all theatrically released films are edited on computers. More and more Hollywood films are shot using high definition digital cameras. Filmmakers including George Lucas, James Cameron, and Robert Rodriguez have made movies without ever touching a piece of 35mm film. Theaters are now showing movies using digital video projectors. The number increases every year. The future belongs to Digital Cinema.
The Bachelors of Science in DC consists of two elements:
The Liberal Studies Program at DePaul University is the general
education portion of the curriculum at DePaul University. Topics
include: First Year Program, Sophomore Seminar in Multiculturalism,
Junior Experiential Learning and a Senior Capstone. For general
information, please see the
Liberal Studies homepage.
GPH 211 Perceptual Principles for Digital Environments I is required as one of the A&L Liberal Studies courses.
Please note: Students must complete one course in either the Philosophical Inquiry or Religious Dimensions domains in ethics. Students must choose from CSC 208 or PHL/MGT 248 or REL/MGT 228.
Students in both Digital Cinema programs are required to take 4 quarter hours in Quantitative Reasoning (ISP120) in addition to the twenty (20) liberal studies courses other CTI majors must take.
| Offered Winter | ||
| In class | ||
| √ | DC 201 Introduction to Screenwriting | |
| √ | DC 205 Foundations of Cinema | |
| DC 206 Introduction to Film History | ||
| √ | DC 210 Digital Cinema Production I | |
| √ | DC 220 Editing I | |
| √ | ANI 101 Animation for Non-Majors | |
| Offered Winter | ||
| In class | ||
| ANI 200 3d Modeling for Animation and Gaming | ||
| √ | DC 215 Digital Sound Design | |
| √ | DC 225 Digital Still Photography | |
| √ | GAM 224 Introduction to Game Design | |
| √ | DC 320 Editing II | |
| √ | DC 275 Cinematography | |
| Offered Winter | ||
| In class | ||
| √ | DC 273 Film/Video Aesthetics I | |
| ANI 210 3d Animation for Cinema and Gaming | ||
| √ | DC 310 Digital Cinema Production II | |
| DC 315 Advanced Digital Sound Design | ||
| ANI 300 3d Character Animation | ||
| √ | GAM 244 Game Development I | |
| √ | GAM 245 Game Development II | |
| Offered Winter | ||
| In class | ||
| √ | DC 375 Advanced Cinematography | |
| DC 378 Compositing and Special Effects | ||
| √ | ANI 310 Motion Capture Workshop | |
| DC 390 Topics in Directing | ||
| DC 395 Topics in Production | ||
| √ | DC 398 Digital Cinema Capstone | |
Last Modified: Tuesday May 26, 2009