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Bachelor of Science in Computer Games Development 2008 Computer gaming is a multi-billion dollar industry in the U.S and offers diverse career options for IT professionals. The field of computer games development is a versatile one. Successful game developers have a broad knowledge of areas such as game play theory, game design, 3D modeling and animation, physics, programming languages, and artificial intelligence. With this in mind, the Bachelor of Science (B.S.) program in Computer Games Development is interdisciplinary in its focus, drawing from courses in mathematics, programming, game design theory, physics and animation. Students graduating from the B.S. program in Computer Games Development will be prepared for careers such as character and conceptual design, artificial intelligence programming, and graphics and special effects programming within the gaming industry. The degree program also offers a concentration in Game Programming. Liberal Studies ProgramThe Liberal Studies Program at DePaul University is the general education portion of the curriculum at DePaul University. To see the specific details for your program go here.
Sample four-year schedule of courses:First YearMajor Field Courses (5)
Liberal Studies (7) (DC 201 required as one of LS) - Consider CTI courses for Liberal Studies. Second YearMajor Field Courses (7)
Liberal Studies (5) - Consider CTI courses for Liberal Studies. Third YearMajor Field Courses (7)
Fourth YearMajor Field Courses (6)
Liberal Studies (3) - Consider CTI courses for Liberal Studies. Gaming Electives Any 200-level ANI, DC, GAM, GPH or IM Course Any 300-level CTI Course Sample four-year schedule of courses:Game
Programming Concentration
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| Offered Winter | ||
| In class | ||
| √ | ANI 105 Intro to Visual Design | |
| √ | GAM 224 Introduction to Game Design | |
| √ | GAM 244 Game Development I | |
| √ | MAT 150 Calculus I | |
| √ | MAT 151 Calculus II | |
Liberal Studies (7) - (DC 201 and ANI 101 Required as two of the LS courses) Consider CTI courses for Liberal Studies.
Major Field Courses (5)
| Offered Winter | ||
| In class | ||
| √ | CSC 261 Programming Languages I: C/C++ | |
| √ | CSC 262 Programming Languages II: C/C++ | |
| √ | CSC 393 Data Structures in C++ | |
| √ | GAM 245 Game Development II | |
| √ | ANI 230 3d Modeling for Animation and Gaming | |
Liberal Studies (5) - Consider CTI courses for Liberal Studies.
Gaming Electives (2)
Major Field Courses (6)
| Offered Winter | ||
| In class | ||
| √ | CSC 373 Computer Systems I | |
| √ | CSC 374 Computer Systems II | |
| √ | GPH 321 Computer Graphics Development I | |
| √ | GPH 329 Computer Graphics Development II | |
| GAM 350 Physics for Game Developers | ||
| GAM 374 Action Games Programming | ||
Liberal Studies (4) - (IT 228 required as one of the LS courses) Consider CTI courses for Liberal Studies.
Gaming Electives (2)
| Offered Winter | ||
| In class | ||
| GPH 389 Real-Time Graphics Techniques | ||
| √ | GAM 376 Artificial Intelligence for Computer Games | |
| √ | GAM 392 Game Modification Workshop | |
| √ | GAM 394 Game Development Project I | |
| GAM 395 Game Development Project II | ||
Liberal Studies (3) - Consider CTI courses for Liberal Studies.
Open Electives (3)
Gaming Electives (1)
Open Electives may be taken from any department or program. These are the only courses that may be taken under the pass/fail option (see the undergraduate Bulletin for details). If you wish to pursue a minor, most minor field courses will be credited as open electives.
Note: Grades for all courses in the students major (i.e. non-Liberal Studies and non-Open Elective) must be 'C' or better. Grades of 'C-' may be accepted provided the overall grade point average in the major is 2.0 or better.Last Modified: Monday April 14, 2008