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Master of Science in Software Engineering 2008 Software Engineering is a discipline concerned with the practical problems of developing large-scale software systems. Software engineers are the architects of the software component of a computer-based system, providing several levels of representations or blueprints leading to specifications through which programmers build the subsystems and modules of the system. Software development methodologies and management techniques combine with theories from mathematics and computer science in a cost-effective manner to solve real-world system development problems. This degree provides students with the theoretical foundations of software engineering, experience in team projects involving software development and management, hands-on experience with state-of-the-art tools, an understanding of advanced software development and management techniques, and exposure to the most recent developments and emerging technologies in Software Engineering. All students complete any necessary prerequisite courses plus 13 graduate courses. All students are required to participate in an extensive team software development project using cutting edge technologies. Students also have the option of participating in Software Engineering research to keep them abreast of this rapidly changing field. However, to be admitted into the program, they need to have demonstrated through their prior coursework that they can consistently perform at a B level or higher. Students complete the requirements of one of the five concentrations: Project Management, Software Development, Software Architecture, Systems Analysis or Gaming and Entertainment Technologies. The Project Management Concentration of the Master of Science in Software Engineering addresses the management of the quality of software products and processes and provides coursework in management and measurement techniques. The Software Development Concentration of the Master of Science in Software Engineering addresses the foundations, methodologies, and tools for developing high quality large-scale software systems, with an emphasis on the technical issues of software development. The Software Architecture Concentration of the Master of Science in Software Engineering addresses the management and design of large-scale or enterprise-level software systems solutions. Emphasis is on integrating and balancing the needs and expectations of all stakeholders in the system, including customers, developers, and end users. The Systems Analysis Concentration of the Master of Science in Software Engineering addresses requirements engineering and quality assurance of large-scale or enterprise-level software systems solutions. Emphasis is on analyzing the user requirements and evolving business needs, capturing complex structure and behavior of software applications, and achieving high qualities of software systems using state-of-art tools and techniques.
The Gaming and Entertainment Technologies Concentration
of the Master
of Science in Software Engineering addresses the foundations, methodologies,
and tools for developing large-scale computer games and entertainment software
systems. The emphasis is placed on the software architecture of such systems
and their main components such as physics engines, artificial intelligence
modules, and communication subsystems, etc. The Software Engineering program has two phases: The Prerequisite Phase ensures that all students acquire the necessary background prior to enrolling in graduate courses. All or part of the Prerequisite Phase may be waived if a student has the equivalent academic background. In the Graduate Phase, students develop as software engineering professionals by completing required courses that provide a common body of knowledge for their concentration as well as advanced courses that complement and add depth to the common body of knowledge. All students also participate in an extensive team software development project and the Software Engineering Research Seminar. Individual needs are addressed through elective courses chosen in consultation with a faculty advisor.For more information, see the MS in SE Advising Guide. Grade and GPA requirementsStudents in this degree program must complete 13 courses (52 hours) beyond the Prerequisite Phase. Successful completion of the Software Engineering Program consists of:
Prerequisite Phase for Project Management, Software Development, Software Architecture and System Analysis
Prerequisite Phase for Gaming and Entertainment Technologies
Graduate PhaseStudents may register for graduate courses only after meeting all Prerequisite Phase requirements. The graduate phase consists of the following components: Foundation Phase - All Concentrations
Advanced PhaseSoftware Development ConcentrationRequired
Project Management ConcentrationRequired
Software Architecture ConcentrationRequired
Systems Analysis ConcentrationRequired
Gaming and Entertainment Technologies ConcentrationRequired
Elective Phase - Software Engineering Electives
Elective Phase - CTI ElectivesOne elective course in the range of 420-699, must be from the school of CTI. Credit for courses taken outside of the school will only be given if approved by a faculty advisor. Courses suggested for any Prerequisite Phase in any concentration do not count for elective credit. Any course required for the student’s concentration but taken as part of the requirements of another degree earned by the student may be waived, but cannot be used for elective credit. Elective Course RestrictionsElective courses are in the range of 420-699, and must be from the school of CTI. Credit for courses taken outside of the school will only be given if approved by a faculty advisor. Courses suggested for any Prerequisite Phase in any concentration do not count for elective credit. Any course required for the students concentration but taken as part of the requirements of another degree earned by the student may be waived, but cannot be used for elective credit. Software Engineering Studio or Capstone Phase Students in all concentrations are required to complete the following: Students in the Software Development, Project Management, Software Architecture and Systems Analysis concentrations are required to complete the following:
These two courses must be taken as a sequence in consecutive quarters. Students will be working on a large, real project in a team. The project will be carried out from conceptualization to completion using the current technologies. Students in the Gaming and Entertainment Technology concentration are required to complete One of the following:
For transition plans and course equivalency tables, please click hereLast Modified: Tuesday May 26, 2009 |
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