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Course Description
Students will study the processes and techniques for creating shaders and lighting setups for both cinematic and gaming environments. Techniques in UV mapping and projection mapping will be explored for both environments and character creation. Lighting will be approached from the foundation of traditional cinematography. Additional topics, including negative lighting and global illumination, will also be covered. PREREQUISITE(S): ANI 230 or GPH 250
For advice on enrolling in a CLOSED CTI section, follow this link. Section: 801 ID#: 25361 Day: Th Time: 6:00 - 9:15 PM This course is not being taught this quarter This course is not being taught this quarter This course is not being taught this quarter |
Course Details
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