|
Course Description
This course covers introductory modeling and texturing techniques required to construct 3D objects and scenes to be used for animation and gaming. Topics to be covered include: scene composition, modeling 3D objects with polygons and smooth surfaces, surface materials and texturing, cameras, lighting and rendering.
Winter 2009-2010 Schedule
This course is not being taught this quarter
This course is not being taught this quarter
Summer 2008-2009 Schedule
This course is not being taught this quarter
SummerII 2008-2009 Schedule
This course is not being taught this quarter
|